Relationship Games. Relationship was objectifying and uncomfortable irrespective of where it is taking place

Relationship Games. Relationship was objectifying and uncomfortable irrespective of where it is taking place

it is someday past two each morning, and I’m attempting to make similar units of torsos, minds, and limbs that fit along to produce impossible body. I’ve answered a phone call for reports for a conference on gamification and, since one of the suggested subject segments is actually “personal interactions,” I’m design a vaguely rummy-like card game about online dating sites. (The meeting motivates experimental types.)

My personal game is called “OkMatch!” which not only puns two popular online-dating sites—OkCupid! and Match.com—but also captures lots of people’s ambivalence toward the leads they discover on these internet sites: “okay” matches (if they’re lucky). Inside video game, professionals try to put together a whole “partner” by acquiring 11 body-part cards, each assigned a profile attribute (height, education stage, zodiac signal, etc.) with aim principles. Continue reading “Relationship Games. Relationship was objectifying and uncomfortable irrespective of where it is taking place”